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About This Game
About GameGame is about building vehicles and steering them to defeat other constructions or achieving specific goal. Good ship design must consider hull shape for receive low drag, guns placement, securing viable parts from enemies fire, place propellers, engines, fuel supplies to make it move fast enough etc.
Game ModesMain sandbox mode is about unlocking all parts by completing a missions and collecting special items, progress also increase player build power limit and give a experience to level up. Each levels give skill points to unlock pasive or active power in skill tree.
Battle simulation mode will alow to create any number of AI controlled, saved vehicles, divide they to two armies and watch with units will win.
Creative mode will allow to build anything, spawn many vehicles and set theirs AI.
It will be also multiplayer, in which players can check whose vehicle is better.
DestructionMost important part of any ship is it core block, there can be only one of this type and its destruction annihilate whole vehicle. Every block must have connection to core, each element have own hit points, vulnerability of fire, impact and explosion, some can be flooded or lose its lift power. Each destroyed element change ship's combat capabilities, so different blocks placement can improve ship survivability and efficiency.
WeaponsEach weapons is separate object with own logic and physics. Before shooting they checking if they don't hit or collide with their own vehicle. Weapons types include many variant of artillery, rockets, machine guns, flamethrowers, torpedo launchers, bombs, depth charges and crazy close combat weapons. Unique weapons is harpoon which can grab and pull enemies or pull own ship to ground.
PhysicsShape and size of vehicle's hull affect its air and water drag. Ship with lots of slope angles will be faster than brick like. Some blocks generate buoyancy or lift, center of it must be balanced with center of mass. Ocean has a realistic waves simulation, there is also a wind that can be used by sails.
MechanicsGame have quite realistic gun ballistic and armor's penetration mechanic, angled surfaced have better protection from piercing and can ricochet incoming bullets. For many blocks you can change the type of material it is made of, materials have different weights and other properties. Enemy ships can behavior different depend on weapons they have installed and their goals.
VisibilityEach vehicle have own detection range parameter and view range in four directions depends of its size and placement od spoting elements. Game checks whether one ship see another by comparing they detect, view range and by checking line of sight. There is also camouflage elements. a09c17d780